AI Insights · Timothy · April 2024
Top 5 Snake Games on Android in Croatia Q1 2024
Discover the performance of the top 5 snake games on the Android platform in Croatia during the first quarter of 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 snake games on the Android platform in Croatia showed varied performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Snake Clash! from Supercent, Inc. experienced a fluctuating trend in weekly downloads, starting with around 2.5K in the first week of January and peaking at approximately 3.8K in mid-March. The game saw a notable increase in active users, growing from about 5.8K in early January to nearly 8.8K in mid-March. Revenue-wise, the game had modest earnings, with weekly revenue reaching a high of $10 towards the end of March.
Snake.io - Fun Snake .io Games by Kooapps Games maintained a steady download rate, with numbers fluctuating between approximately 600 and 2.2K per week. Active user numbers showed a slight decline from 22K in early January to around 16K by the end of the quarter. The game did not generate any revenue during this period.
Snake Run Race・3D Running Game from Freeplay Inc saw a declining trend in weekly downloads, starting at about 900 and dropping to around 160 by mid-March. Active users followed a similar pattern, decreasing from around 4.1K to approximately 2.5K over the quarter. This game also did not generate any revenue during this period.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES observed a modest download rate, peaking at about 900 in late January but generally staying below 300 downloads per week. Active users saw a significant increase in late January, reaching about 3.9K, before stabilizing around 1.6K to 1.9K in March. There was no revenue reported for this game.
Snake Arena: Snake Game 3D, another game from CASUAL AZUR GAMES, had a low but gradually increasing download rate, starting at about 50 and peaking at 429 in mid-March. Active users mirrored this trend, growing from around 140 in early January to 733 by mid-March. This game did not generate any revenue during the quarter.
For more detailed insights and data, visit Sensor Tower.